Dec
11
2011

5 Bizarre Techniques To Find Inspiration Away From Work

Before I start, let me put up a disclaimer. You know, the one that helps me save myself when you guys sit on my head and kick my, well, you know what! See, I ain’t rich enough to fight against your lawyers so, here we go:

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Jun
07
2010

How To Spot A Sketchy Client (Plus A Contract Template)

Many things about our business make one glad to be creative; and there certainly are things that destroy the very soul and one’s will to carry on. Client interaction can either lead to strong relationships that last a lifetime or make you feel low and worthless.

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May
11
2010

Women In Web Design: Group Interview

A couple of weeks ago we published the article Expert Advice for Students and Young Web Designers, in which we presented a group interview with professional designers and developers. We tried to find answers to questions that are particularly useful and interesting

Sarah Parmenter in Women In Web Design: Group Interview

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Apr
27
2010

The Beauty of Action Video Games: Concept Art and Illustration

Video games: children just love them, but the adventure of video games is not limited to childhood only, it is the favorite pass time for many grown-ups because video games are the perfect example of mash-ups of visual goodness and the entertainment.

Gamedesign 19 in The Beauty of Action Video Games: Concept Art and Illustration

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Apr
27
2010

How to Get More Web Design Sales by Painting Your Nose Red

Walk into the next prospect meeting with your nose painted red and you are sure to attract a lot of attention. And why wouldn’t you? How many web designers do you think the prospect will consider that have red noses? Chances are – only one. You will certainly be memorable when its time to decide who wins the project. Ah, but painting your nose red is probably not practical, and it would have no impact on the prospect at all if the interview takes place online.

web design

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Apr
26
2010

Designing For A Hierarchy Of Needs

Based on Maslow’s hierarchy of needs, the idea of a design hierarchy of needs rests on the assumption that in order to be successful, a design must meet basic needs before it can satisfy higher-level needs. Before a design can “Wow” us, it must work as intended. It must meet some minimal need or nothing else will really matter.

Alifelski Com in Designing For A Hierarchy Of Needs

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